
Survive until dawn
A night lasts 5, 8 or 12 minutes depending on how brave you are. Make it to sunrise and you win. Get caught and you're the tea.

Trailer, 43 seconds. Beta footage, October 2026.
The Hungry for Tea video game isn't the board game on a screen. It's its own adventure, set in the same world. Benjamin is the designer; Dad is the builder.

A night lasts 5, 8 or 12 minutes depending on how brave you are. Make it to sunrise and you win. Get caught and you're the tea.

Run from Hungry. Freeze for Thirsty. Look away from the Hymotyzer. Trap Rope Guy. Each one hunts in its own way.

Hiding holes, diving underwater in the oasis (if you can hold your breath long enough), and secrets for the brave.

Up to four of you, over the internet, with a six-letter code. If a friend gets caught, you've got thirty seconds to free them.

Where every night begins. Train against each monster, collect what you've found, and read what's new.

Dunes, rocks and a lot of places to hide. The first map, and the one that started it all.

Water you can dive into. Just remember: monsters can swim too.
Infinity mode. No dawn. The night just keeps going, and the monsters keep getting faster. Benjamin's idea. Locked until you've survived a full Hard night, properly, with no help.

Mac (macOS 12 or newer) and Windows 10/11. iPad is something we're looking at.
The game is out in early access on itch.io for Mac and Windows. Early access means it's playable and we're still improving it, with updates as we go. If you have the game, you'll get each update free. We're getting it ready for Steam too. Family testers: use the download key we sent you.
The video game isn't the board game on a screen, but almost every idea in it started on the board.
On the board
Land on a yellow square: SCARED. Lose two lives.
In the video game
Get caught by a monster: you're the tea.
On the board
The Golden Compass. You need it to enter the Secret Passage.
In the video game
The Golden Compass. The rarest thing in the desert; open it and it shows you where the monsters are.
On the board
Survive a full lap of the desert.
In the video game
Survive until dawn. About ten minutes.
On the board
The Mirage Cloak protects you from SCARED.
In the video game
The Mirage Cloak is in the game. Collect it, then use it, and the monsters can't see you.
On the board
Mystery cards: the Sand Thief, the Desert Vortex, Dune Shift.
In the video game
They became the desert's behaviour: sandstorms, shifting dunes and things that change in the night.
On the board
Challenges: roll the right number or stay stuck.
In the video game
Doesn't translate directly. In the video game, the challenge is the night itself.
On the board
The four monsters.
In the video game
The same four monsters, same personalities, now they move.

2–6 players
Ages 8+
45–60+ mins
Created by Benjamin
Make your way round the desert, survive what it throws at you, and enter the Secret Passage, but only if you're holding the Golden Compass and you've completed a full lap first.
Roll the right number or stay stuck. Chain them together and you can fly round the board.
The Sand Thief, the Desert Vortex, Dune Shift… the desert is never fair for long.
Land on yellow and lose 2 lives, unless you've got the Mirage Cloak.
We've made a small first run of six copies. If you'd like to hear when more are available, join the list.