
The board game
2–6 players · Ages 8+ · 45–60 mins. Roll, risk and race to the Secret Passage, but only if you're holding the Golden Compass. Easy to learn. Hard to master.

Survive the desert. Don't become the tea.
It started as a board game Benjamin made with his friends. Now it's a video game too.

2–6 players · Ages 8+ · 45–60 mins. Roll, risk and race to the Secret Passage, but only if you're holding the Golden Compass. Easy to learn. Hard to master.

Stranded in the desert at night, you have to survive until dawn while four monsters hunt you down. Hide, hold your breath, and whatever you do, don't look the Hymotyzer in the eye.
Four creatures. One desert. All of them hungry for tea, and you're the tea.
Every monster starts as one of Benjamin's drawings. Here's how one becomes something you can run away from.




Benjamin's drawing
How we work
Benjamin designs it. Dad builds it. The computer does what it's told. Here's how real games get made, in nine steps.
01 → 09
It began in the playground, around 2021, when Benjamin and his friends made up the monsters. At Christmas 2023 he asked whether anyone could make a game. Two prototypes, a six-copy production run, and now the video game in early access.
Around 2021
Benjamin and his friends made the monsters up in the playground: Hungry, Thirsty, the Hymotyzer and Rope Guy. The rules and the cards came after, at home.
2023
Benjamin's original cover drawing set the look and spirit of the game.
2023
Handwritten cards, sticker spaces, and the first playtests at home.
2024
A sturdier board, better components, and a game that started feeling real.
Dec 2025
Research, manufacturers, and the first run: six physical copies.
May 2026
Meeting players and creators in person sharpened the next steps.
Oct 2026
First browser prototype pass while systems and monsters are still being tuned.
Now
On sale on Mac and Windows. Families and friends are playing and sending us bugs.
Next
He's already planning the sequel.

October 2026
The Hungry for Tea video game is on sale for Mac and Windows, in early access.

October 2026
How the video game started: a rough browser version to test the idea, then a proper beta for family and friends.

October 2026
The real models from the game, on the website, for you to spin round.
Stay in the loop
No spam. Just real news, playtests, and first go at new versions.
What you'll get
What you won't get